Let me give you another example. This time a view looking slightly up from the ground into the sky.
This type o framing is great if you want to create vast cloudy skies or beautiful sunsets as it pulls much of the atention to the sky and uses the ground features mainly to give the open sky its scale.
Have you figured out how did i created this one ?
Can you see the guide-lines here with your mind ?
Here they are.
As you can see, now there´s a diference in the grid that builds the sky. I´m pulling that one from a focal vanishing point completely outside of my canvas.
When you do this, it allows for a more open angle to build the sky as it makes it parallel to the ground and helps to simulate even wider distances.
Notice that because the house on middleground now overlaps the background area of the sky, the shapes that define the roof above and bellow follow the guide-lines that make the sky pointing from its off-canvas vanishing point. This is what simulates that feel that you´re looking up. If your main lines on a scenery are the ones that make the sky, follow them to build each object that rises from the ground wich in this case is lower.
In this example the guide-lines from the ground grid are not even that important.
And what about placing another feature in it ?
Let´s say a tree right as the center piece of the landscape.
In this case is just made of a shape, but as the whole picture is based on how the scenery is framed and you already have the house clouds and sky to give you that visual information that you´re looking up at the sky we don´t even need to add details to the tree shape or even give it depth to make the picture work as you can see, because your mind assumes right away that when you look at the top of the tree you´re seeing it from under the top leafs. This is because the whole picture is framed looking up.
But… If we would add details to the tree and wanted to give it a real 3D sculptured feel…
Yes there´s another type of imaginary grid to follow as now we want to work on the details of the tree and those details also have to follow their own version of vanishing points.
I´m not going into an in-depth explanation here as this will be part of a future illustration or drawing tutorial, but for now check out these new grids.
Why the two grids ? – I hear you asking.
Because basicaly in this picture you can look right in front of you, you can look down and you can look up. Not counting left and right.
Because this tree is actualy very close to us, the middleground of this scenery has to remain static at your eye level, because when you´re close to a an object and look slightly up or down your view doesn´t change radicaly. It´s only when you pull your head back to look up, that the perspective changes and so its the same with this scenery. As the top of the tree is placed overlaping the bit of the scenery located right up in the sky “when you look up” to look at the leafs there´s a new vanishing point right above your eye level, from where the branches and leafs pull their depth and volume.
The same goes for the ground grid.
But all this is for another tutorial ahead. I hope you´ve enjoyed this one and if you came here looking for how to draw lessons or tutorials on illustration you got to this point having learned what you were searching for.
I´ve been creating fantasy landscapes as part of my freelance illustration work for more than 15 years now and so i´m planning to reveal all my tips & tricks about how i do my children book style illustrations to everyone who cares to read about my techniques. Comeback soon, if you enjoyed this one, as i´ll try to post a new one every week at least.
Altough i did this images in Photoshop to get a more graphic look, this is how I plan and execute my own landscapes wich are traditionaly created in watercolors, acrylics and color pencils only, (with sometimes a touch of digital to correct a color or blend a sky more to my satisfaction).