Wich brings us into another very important aspect of creating a good and dynamic scenery or landscape background.
Let´s talk about planes.
And i´m not talking about airplanes, but simply of the natural divisions that you can identify all around you when you contemplate a beautiful view in nature.
No matter where you look, and the vaster the view is you can always divide a scenery into mainly three diferent planes of view:
Usualy there´s more space for the foreground in my fantasy illustrations than i give it here on this pic but i have a reason for make it like this for now.
When you contemplate a view, you´ll notice that objects that are faraway are all about the same scale. The same goes for the ones that are located in the middle area of the scenery and finaly for the ones that are closer to your position.
These are the three planes you need to represent when creating a landscape.
You will never have a really tinny house the size of the one you can see in the distance next to the house near you as that is an impossibility.
Nevertheless many people make the mistake of representing that when trying to create a landscape.
In our example, you have the little house in the horizon as the background, then the two ones with the tree in the middleground and finaly, we follow the guide-lines and we´ve added two new ones and a new tree generated from simple shapes now located outside the canvas and extracted as before.
Usualy i make the foreground area bigger, but in this example, i wanted to show you something. If the foreground was bigger we could have filled it with the complete new foreground houses and tree and that would be almost repeating what it´s already done in middleground.
What i want to show you now, is that, altough you have to define an imaginary border for each of your planes and stick to the relative scale of the objects you place inside each of them, you don´t need to respect the top border at all to achive a technicaly valid scenery. Particulary when adding foreground scenery elements.
In fact, as long as you respect the scale of the elements you place as foreground pieces of your scenery you can overlap those “seconday borders” of the middleground and background planes.
Placing elements in a foreground is a great way to give scale to a scenery.
You don´t even have to draw the complete objects for people to identify because you already have similar ones present at your landscape and the mind of the viewer will make that association.
In this example the trees and branches of the foreground are nothing but flat shapes, but you can see they already create a good effect even without volume, simply because the scenery already has depth because of the 3D shape of the houses and so…this is highly subjective, but you can play with this level of details when you place landscape features.
You don´t always have to draw details in everything you place on a scenery.
To avoid the risk of overcrowding your landscape, if you balance between detailed elements and less detailed ones you can still create cool scenery. I use that method for my fantasy landscape illustrations.
Of course, you can also add depth to an element like a tree, more or less the same way you did with the houses.
You see, each tree also has its own grids and guide-lines as well as vanishing points they have to respect inside the landscape and those can also help you to add volume to a tree. More on future tutorials about this. 😉
For now lets stick with the basics and so…lets spread some more trees around inside our landscape.
Notice i always try to respect the scale of each element depending if i´m placing it on the background, middleground or foreground.
You can also place some big trees to add scale but don´t overdo it. Try to respect the scale of a level plane inside your scenery.
Getting back to the clouds…
You have noticed that they don´t exactly follow a grid pointing into the original little house vanishing point in the center, right ?…
Next – “Fluffy clouds in the sky”